Ah, to be retro again!
It's safe to say I'm a Nintendo addict . I know almost every franchise inside and out. I've played countless Mario titles religiously, from the portrait-hopping Super Mario 64 to the clock-racing Super Mario 3D World. I train Pokemon like I was born to do it, and I know precisely when to barrel roll in Star Fox (without Peppy's help). I take all the shortcuts in Mario Kart and I've completed nearly every side-quest in Xenoblade Chronicles (thanks to my "OCD"). But my earliest and fondest Nintendo memories derived from the side-scrolling days of Rare, specifically the Donkey Kong Country series for the SNES.
I recently purchased the original Donkey Kong Country on my Wii U's virtual console in the hopes of channeling my inner retro child, and it occurred to me all over again just how fun yet crazy challenging video games managed to be back in the day. I was reminded that Donkey Kong was a huge part of my 90's childhood, as well as my siblings'. Sure, I wasn't exactly good at the game per se, as I was only about 5 or 6 at the time and I struggled miserably to defeat even the most generic of Kremling enemies. But it was still an unforgettable experience because it was one the very first video games I was exposed to. Naturally, I didn't hesitate to snag this title off the Eshop a few days ago.
Returning to Donkey Kong Island after over a decade, I'm starting to remember just why this game engrossed so much of my attention as a wee little lad. The gameplay is challenging and varied, the music is catchy and captures each level's environment perfectly, and the overall presentation is so comfortably straightforward... until you reach Temple Tempest at least. I'm not even kidding. Everything seems to go up a notch when you're swinging from one dangling rope to another, trying not be crushed by the gargantuan millstone chasing after you. Anyway, after that point, the pressure just keeps piling on. The levels become increasingly harder, but this enables me to bide my time and make every move count in a way I was too dumb to recognize as a kid. I no longer jump from one ledge to another without first calculating where a Kritter or a Zinger might pop up next, and I make some serious mental effort to memorize the patterned movements of the floating barrels needed to bypass the pit of death below. Oh, and these barrels are spinning too, all the while moving throughout the air as fast as Speedy Gonzolas. Eek! I'm sweating now just realizing it's going to get even trickier when I play again tomorrow
As of a few hours ago, I'm almost to the final set of levels. I hope to face off against King K. Rool tomorrow evening after I get home from work. I haven't even beaten the game yet and I'm already planning to download the next two DKC games. I didn't get to play any of the sequels as a kid so it should be a blast! Heck, this is actually going to be wild of couples months for me as far as gaming is concerned! More titles are coming to the virtual console this month (N64 and DS), and I'll have time to play all my favorites now that I've finally beaten Xenoblade Chronicles and Pokemon: Alpha Saphire. On top of that, DLC for Mario Kart 8 and Super Smash Bros will be available this month. I can't believe I'll finally be playing as Mewtwo this time next week! Agh! The anticipation is too much! I'm sweating again!
But on the topic of DLC...
Super Smash Bros DLC
But... in all seriousness, I feel like Donkey Kong as a franchise has been blatantly maltreated throughout the Super Smash Bros. series and I didn't really care to notice this until I went back to play the original Donkey Kong Country again. But there is a potential solution to this problem. As of last week's Nintendo Direct, there is a ballot being held for fans to decide who the next DLC character will be in Super Smash Bros. for 3DS and Wii U. I've already voted for King K. Rool. As I mentioned, Donkey Kong deserves more character representation in Smash and adding DK's arch nemesis to the roster would more than make up for this. There's so much moveset potential for the Kremling King, not to mention countless alternate costume possibilities. More pressingly, there simply aren't enough of villains or heavyweight fighters on the roster. King K. Rool fits both those qualifications perfectly and would provide some much-welcomed variety to the current character lineup.
If you haven't already voted for anyone, please show your support for the Kremling King!
You can cast your vote here: cp.nintendo.co.jp/us/ It's a very simple process. K. Rool's high in the polls right now, which is a good sign.